Dante Herahd

A young mage who has seen things that cannot be unseen. He travels in an attempt to change the world for the better.

Description:
Name Level Race Class Alignment Deity
Dante Herahd 6 Human Wizard Good -
Attack and Damage
Magic Missile +9 vs. Ref
2d4+6
Skills
Acrobatics (Dex) +5
Arcana (Int) +13 T
Athletics (Str) +3
Bluff (Cha) +6
Diplomacy (Cha) +11 T
Dungeoneering (Wis) +7
Endurance (Con) +6
Heal (Wis) +7
History (Int) +13 T
Insight (Wis) +12 T
Intimidate (Cha) +6
Nature (Wis) +7
Perception (Wis) +7
Religion (Int) +13 T
Stealth (Dex) +5
Streetwise (Cha) +6
Thievery (Dex) +5
Stats
HP: 47 Surge Value: 11 Surges: 9
Initiative: +5 Speed: 6 Vision: Normal
Languages: Common, Draconic
Attributes
Str: 11 (+0) Dex: 15 (+2) Wis: 18 (+4)
Con: 17 (+3) Int: 21 (+5) Cha: 16 (+3)
Defenses
AC: 19 Fort: 17 Ref: 19 Will: 20
Racial Features Class Features Feats
Arcane Reserves
Cantrips Enlarge Spell
Ritual Casting Reaper’s Touch
Arcane Implement Mastery, Tome of Readiness Destructive Wizardry
Stubborn Survivor

Powers
At-Will Encounter Daily Utility
Magic Missle Burning Hands Web Guardian Blades
Shock Pillar Shock Sphere Sleep Float
Scorching Burst Grease Wizard’s Escape
Grease Attack Fireball Levitate

Equipment
Weapons Armor Items
+1 Tome +1 Cloth Backpack
Spellbook
- Components Pouch (150 gp)
63 gp, 0 sp, 0 cp

Background
Arcane Student who saw too much
You receive a +1 bonus to saving throws to end effects that daze, stun, immobilize, or restrain you.
Bio:

...It will be done soon.

Dante Herahd

Wyrmshadow Campaign Setting MageKillingMonk